影子武士2 影子武士2全武器代码

全武器代码如下:

一、不需要控制台

_allow_attack_as_use

_debug_sys_window

_fly_mode

_scripts_watchhog_ enabled/timeout

g_player_speed

g_player_speed_whenjump

g_player_acceleration

g_player_backward_ratio

g_player_move_actions_freq

g_player_rotation_when_zooming

g_player_onground_friction/_force_multiplier

g_player_inair_force_multiplier

g_player_independent_reloadg_player_inertia_ range/damping

g_player_maxpitch

g_player_time_between_dialogs

g_player_t_inertia_damping

g_player_bouncefix

g_player_sword

g_enable_checkpoints

g_weapon_autochange_ammoout

g_prevent_using_same_blocks

_loading_force_video

g_level_tags

g_infinite_ammo

g_fall_never_kills

二、以下代码需要配合控制台使用

a_hud_loading_image_

a_hud_loading_image_arena_1_0_d

ui_list_item_d

ui_list_item_choice_ top_d/bottom_d/middle_d

ui_dialog_icon _s_d/_bg2_d

ai_set_on_ground

ui_save_play_time_icon_d

ui_save_difficulty_d_d

ui_menu_large_ single_player_icon_d/multi_player_icon_d

r_saFe_region 1

r_safe_region 0

ui_difficulty_picture_%d_d

ui_caption_left

ui_extras_icon_ movies_d/credits_d/artbook_d

ui_caption_right

ui_extras_picture_ movies_d/credits_d/artbook_d/movies_d/credits_d

ui_movies_picture_

_progress

_accepted

ui_dialog_icon_%s_d

ui_inventory_player_model

ui_options_icon_ game_d/pad_d/video_d/audio_d

ui_options_picture_ game_d/pad_d/video_d/audio_d

ui_options_icon_multiplayer_d

ui_options_picture_multiplayer_d

ui_mp_avatar_bg_d

_ kick/map

_demo

r_ sort/farZ/fov/vis/ssao/fog

r_shader_list_ save/load

r_shader_make_default_cache

_imbad_clients

_time_multiplier

_debug_ memory/ragdoll/world_snaPShot

_stop_server

_connect

_disconnect

_debug_send_ reliable/unreliable

_debug_say

_request_games

_get_games

r_weapon_fov

r_menu_fov

r_show_ FPS/camera_pos/system_stats

r_show_lod

r_show_lod_info

r_show_box

r_show_box_mesh_ static/skinned

r_show_box_ terrain/translucent/particle/flare

r_show_box_light

r_show_box_light_shadow

r_show_box_lightning

r_show_box_animatix

r_show_box_animatix_chunks

r_show_box_ env_map/global_env_map/volume_decal/decal

r_show_flares

r_show_shadow_casters

r_show_shadow_casters_local

r_show_basis

r_show_env_maps

r_show_fog_volumes

r_show_volume_ decals/ambients/lighting_channels

r_show_lights

a_lods

r_show_lights_shadow

r_show_lights_shadow_ point/spot

r_show_lights_particle

r_show_particles_ overdraw/spawn_area

r_show_particles

r_show_sim_particles

r_show_grid

r_show_agent_ paths/personal_space/vel

r_show_triggers

r_show_flyer_zones

r_show_safe_frame

r_show_name

r_show_name_ light/particle

r_show_hole_ capsules/collision

r_show_shadow_capsules

r_show_blockers

r_show_editor_dangles

r_fullscreen

r_resolution_scale

r_fullscreen_ aspect/modes/refreshes/monitor

r_safe_region

r_vsync

r_tripple_buffering

r_mip_lod_bias

r_anisotropy

r_shader_save_asm

r_mip_cap

r_texture_quality

r_particle_quality

r_particle_global_spawn_multiplier

r_sort_mode

r_ max/min_prims

r_dump_render_lists

r_default_depth_bias_ offset/scale/clamp

r_wireframe

r_wireframe_lights

r_gamma

r_merge_static_mesh_dips

r_merge_skinned_mesh_dips

r_decal_depth_offset

r_decal_weapon_depth_offset

r_decals_skinned_max_depth

r_nearZ

r_foliage_range_max_ 0/1

r_foliage_range_multiplier

r_foliage_dissolve_distance

r_foliage_dissolve_distance_z

r_foliage_dissolve_distance_imposters

r_foliage_show_ boxes/modifiers/stats

r_foliage_quality

r_foliage_lock

r_foliage_gather_extend

r_foliage_use_ cbuffer/tiles

r_foliage_imposters

r_foliage_instance_culling

r_foliage_cascade_num

r_show_splits

r_show_splits_color_scale

r_show_subchunks

r_depth_bounds

r_hdr_display

r_hdr_display_paper_white

r_shader_debug_ x/y/z/w

r_test_ a/b/c/d/e

r_material_mod_fire_emissive_ max/speed

r_material_mod_acid_emissive_ max/speed

r_material_mod_ice_emissive_ max/speed

r_material_mod_electricity_emissive_ max/speed

r_material_transmitance_ foliage/thinwall

r_hit_proxy_ test/scissor

r_auto_res_reload

r_async_io_file_sleep

r_tex_streaming_ enable/time_in_cache/in_range/debug/force_pool_size

r_draw_ cables/particles

r_draw_mesh_particles

r_draw_ meshes/terrain

r_draw_meshes_translucent

r_draw_dyn_meshes

r_draw_skinned_meshes

r_draw_lights

r_draw_lights_local

r_draw_volume_ decal/ao/lighting_channels

r_draw_shadow_capsules

r_draw_ambient

r_draw_ambient_ local/box/ellipsoid/convex

r_draw_lights_directional

r_draw_lights_directional_projector

r_draw_lights_tube

全武器代码如下:

影子武士2全武器代码是什么?一、不需要控制台

s_allow_attack_as_use
s_debug_sys_window
s_fly_mode
s_scripts_watchhog_ enabled/timeout
g_player_speed
g_player_speed_whenjump
g_player_acceleration
g_player_backward_ratio
g_player_move_actions_freq
g_player_rotation_when_zooming
g_player_onground_friction/_force_multiplier
g_player_inair_force_multiplier
g_player_independent_reloadg_player_inertia_ range/damping
g_player_maxpitch
g_player_time_between_dialogs
g_player_t_inertia_damping
g_player_bouncefix
g_player_sword
g_enable_checkpoints
g_weapon_autochange_ammoout
g_prevent_using_same_blocks
s_loading_force_video
g_level_tags
g_infinite_ammo
g_fall_never_kills

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